
He is still holding his deal with the Ebon Blade and provides new ways for them. Paladin: Devotion - Ranged DPS - Night Elf Paladins are by default depicted as this new Specializationĭeath Knight: Fire - Melee DPS - Bolvar will become active, but not center of the Expansion. Warrior: Phalanx - Melee DPS - Polearm and Shield damage dealing playstyle Shaman: Spirit Walking - Healing - Totem based healing. Hunter: Shadow Hunter - DPS/Healing Hybrid - Healing similar to Shadow/Discipline Priests but more mobile and without barriers Monk: Blademaster - Melee DPS - very fast Two Handed Weapon playstyleĭemon Hunter: Chaos - Ranged DPS - Polearm/Scythes used for ranged chaos attacks Rogue: Trickster - Ranged DPS - Focused on Gadgets, Traps, Turretsĭruid: nothing new, as they already got 4 Warlock: Necromancy - Ranged DPS - Mix of summoning long lasting minions and long lasting Damage over Time Effects Priest: Purifying - Melee DPS - Anduin will be one, he will not become a Paladin Mage: Spellbreaker - Tank - Lor'Themar will be retconned to be one Sargeras - Melee proximity based augment, more powerful at close rangeĪzeroth - Barrier/Active Mitigation Based Golganneth - Ranged proximity based augment, more powerful at a far range

Using "Blood of Azeroth" to Titanforge Items, Similar to ObliteriumĪman'Thul - Healing over Time/Damage over Time/Casting Time based Sinking City of Zuldazar, Kul'Tiras Archipelago, Infinite Dragon Isles, Arathi War Zone(Former Arathi Highlands and Hinterlands), Desolace Depths, Infested Wound (former Silithus) The Red Sea, Shadowland Wastes
